

When outside he will re-evaluate what to do, but maybe now he is hungry, so he will decide to go back in and go for lunch Then he will head to the airlock, and go outside A colonist will decide what to do: Let’s say pick up a resource that is outside Right clicking a message will dismiss it without focusing on it.ĪI, Bio-Dome, Bots, Difficulty, Low Food, Meals, Mines, Morale/Bar, Oxygen, Power, Power Grid, Recycle, Resources/Production, Security, Sick Bay, Trading, Water Tanks.You can turn off power to all non vital structures in one click in the Grids panel, you can use this when low on power.Acquiring the Techs for massive structures will make building a large base a lot easier.Before you reach a high level of prestige, make sure you recruit some Guards and arm them, as this will attract attackers.You can use the power and water storage graphs in the charts window to find out if you need to build more Power Collectors or Water Tanks.Larger Solar Panels and Wind Turbines are more efficient, as they require less spares per unit of energy produced.Build small structures at the beginning of the game, when you have few resources, then switch to larger ones later on as they are more cost-efficient.

All the important commands have keyboard shortcuts, you can use them to manage your colony more efficiently.When placing components, you can shift+click to place multiple ones of the same type.It is critical that you only allow colonists in your base when you have the required infrastructure to deal with them.When a power cut occurs, structures further away from the generators will be turned off first, you can take this into account when building your base.Structures that are usually crowded (like Dorms or Bio-Domes) will require more oxygen than the more empty ones.During the lifetime of your base, your personnel needs might vary, make sure you use the landing permissions panel to control who is allowed in.Your base’s welfare is critical, you won’t get any new colonists if they see your base is poorly run.It’s good to have redundant routes between the critical buildings in your base, otherwise, when one of the structures gets damaged, colonists could become trapped and eventually die.You can use the charts window to monitor the evolution of your food stocks, when your people go hungry it might be too late to correct the situation.Colonists take time to move around the base, make sure the living facilities are close to their workplaces.It’s a good idea to build a few and let the colonists focus on the more skilled jobs. Bots can perform basic tasks way more efficiently than humans.
